WIP (work in progress)

12 09 2009

We are finally a serious project :D
This because after the summer we finally set up the team and our little nice repository… for sure working at a different pace than before!

The game has been hugely reworked and will be reworked even more: we dropped Lua and its wrapper as they were useless, bloating and slow, at least for a 2 guys project… that wasn’t really a sacrifice as i removed everything in one afternoon.

Gameplay is even more action and RTS oriented; you can design Chiefs assigning flags, and then control them directly: other soldiers will still be forced to follow Chiefs, though.

And expect a Rock/paper/scissor weapon scheme to put some tactics in this mess, along with different Mounts in each Age, like Dinosaurs, Panzers, etc… because everyone wants superweapons ;)

In short, we even dared to set a Demo deadline for this October, even if not a playable one.

PS: to have a gorgeous demo we need graphics, and for graphics we need 3D Artists… simple as that :D  Check the link!

Bye :D





Still Alive!

4 07 2009

Hi,

it’s been even a longer time since last update :D

Yes, i “lost” much time because of university and other things, but from a while a very skilled modeller and animator joined me (Kukk)… still the game won’t progress!

I realized that the concept as it was had not a direction, being a sandbox thingy like hundreds of already existing ones, and this made everything hardest: with no direction I couldn’t have an art style, or interesting puzzles… or even “finish” the game, as every time something cooler would pop up :D

While it was good because it left all of the gameplay in the hands of the player, without existing goals or objectives most people would get bored after some minutes of drawing random things…

So, Drafted will become an adventure :D

Obviously I will keep the gameplay as it is now, with everything based on using physics, managing resources and drawing the right thing at the right time, but instead of a sandbox multiplayer, there will be levels and puzzles.

Each level will be focused on a “faction” of soldiers, like WW2 settings for “standard” soldiers, low-g planet for astronauts etc… of course you will also get different enemies to splat ;)

Progress for now include some items (like springs) realtime fluid ink, and the ability to use any texture to draw lines… along with many good models and animations and improvements!

I will post some screenshots when “they are ready”… i hope soon!

PS: The things to be done on the programming side are more this way, so if anyone wants to help with C++/Lua look here!





Some news at last ;)

10 11 2008

Hi,

well, it’s been a long time from the last update, and mainly because of myself starting university, along with the general shortage of modellers (yes i’m looking at you ;) ) I did only small progresses in the Drafted development…

but it can be finished for sure, because at last all the codebase is ready & working :D

Meanwhile, I helped re-opening PlayerWorld.it, a new Italian community in the Game Dev scene, hoping that it can create an effective sharing of ideas, very lacking until now… and for now it’s growing fast :D

Bye ;)





DRAFTED: New team members and Lua scripting!

27 08 2008

Hi!

Just a small update on the works in progress, as we’re not dead :P

Firstly, finally “we” are a team, with three fresh-joined members, Baddcog and James, both modellers, and Morgoth90, programmer! As soon as possible I will release another little clip, showing the new 3d models, items, and gameplay.

In this time, I also added Lua support into DRAFTED, both to make simpler for us to develop new gameplays, both to allow you to tweak and mod the game to suit better your tastes!

The first “real” item I added to the game is the Flag… it allows you to group, advance or retreat your soldiers simply drawing it somewhere; and the soldier who picks up a flag becomes a Chief, attracting to him the nearest scattered soldiers!

I hope to post some other news soon, bye :D





DRAFTED: First video and recruiting!

4 08 2008

Hi,

I made some progresses in the developement of Drafted, and now you can kill the soldiers… so I decided to post a first little video :D

It shows some random drawings and the full physics behind them, even if it’s not meant to be perfect.

In fact the soldiers are just little photoshopped sprites, while I wanted them to be celshaded & animated 3D… and they don’t leave any Ink Stain when splatted… and they don’t move.

Ok they can just be killed, but I will work on this ;)

Get the HD version

Anyway (or because of this) OverMindGames is recruiting!

The team needs in particular one or more 3d modellers and animators, to model the soldiers and the other celshaded items; but in the end, if you are a programmer, 2d artist, sound artist or you want just to help, please let me know, a good team has always the best ideas! :P

See the Team Page if you are interested!

I hope to post more about new features soon, stay tuned! ;)





Evolution Demo

1 08 2008

Hi,
for my State Exam I decided to write this four-days demo, so to show directly how the evolutionistic theories could be validated also in a computer program…

Here’s some absurd screenshots ;)

The ramified things represent an individual, wich is built upon its unique genecode, leading to hundreds of possible shapes… but only the ones that can move faster and cost-effectively will survive!
There’s a save system that allows to load 9 predefined moments pressing F1 to F9: it can take some time to get a pretty ecosystem.

While very “scholastic”, I like the design that I managed to implement in the end… clear but not too much “childish”, to not scare the professors. ;)

Anyway, HERE’S the demo download… please note that this is my first “public release”, so tell me of any problems, it will be a useful feedback for future downloads! :D





My new project: DRAFTED!

27 07 2008

Hi, here’s my first game project, on wich I was working from some time now…

DRAFTED: Ink Wars!

In the game, you lead your army to the victory, defeating all the enemy soldiers: would be a pretty commonplace gameplay… if the deathmatch wasn’t fought into paper sheets!

In fact, you can’t command directly your fellow soldiers, you can however bring them to victory drawing any object with your pencil… you can draw big obstacles, large rolling spheres, and anything that you think would crush the enemy; using special mouse gestures you will spawn weapons, wich can be put to good use by the soldiers… just pay attention to not squash your own men ;) !

It’s better to be careful when managing your soldiers, because they are deeply influenced by their mood, wich encourages them into charging, but can also make them run away… and they are made of Ink, the only resource in the game; it’s better to not lose too many of them…

Maybe you can imagine it like an encounter between Crayon Physics, Lemmings and Worms… with much more new features!

Here’s some screenshots, wich show the bases of the game: the ability to draw physical objects of any shape, moving soldiers and multiple sheets:

I hope to put in it many more features, like different “styles” of soldiers, multiplayer, a mod system, and much more… but for now i will try to have a working demo ;)

Stay tuned for other updates…

I will try to release a video as soon as possible :D





Hello World!

26 07 2008

Hi, I’m Tommaso, from Italy – Lead Programmer and (for now I hope ;) ) unique member of Over Mind Games!

As you can see, the blog is still heavily under construction… it will be meant to share and talk about my attempts at game-developing, and to be a place where I can have feedbacks and critics about my games…

even if these days I put my greatest effort in enjoying the holydays, I have some game projects ready to be showed off…

More news coming soon! ;)